With a simple method 'startCalibration()' I can now let the user define the screen size and use those values to give a more precize position of where the finger touches the screen.
It looks like this:
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HKU Game Design and Development Graduation Project
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My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? This blog space will serve as both a documentation of my own progress as well as an informational space for others to learn and peruse their own multi-touch techniques, applications and games. |
2 opmerkingen:
Great! I hope you were helped by my post on NUI group forum. Precision coordinates don't have to be so hard to calculate or detect. I'm glad you found a solution. I hope to test it out soon. Keep up the good work!
Yea thanks a lot for the tips m8! I am going to test it out soon, trying to play around with delta and the area, see how it works.
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